/**
*  @class Dx10RendererData
*
*  @brief
*
*  @author William McVicar
*/

#pragma once

#ifndef __Dx10RendererData_H_INCLUDED__
#define __Dx10RendererData_H_INCLUDED__

#ifdef DX10

//  Library Includes

//  Local Includes
#include <d3d10.h>

//  Macros

//  Forward Declarations

//  Types

//  Constants

//  Prototypes

class RendererData
{
   //Member Functions
public:

   RendererData();
   ~RendererData();

protected: 

private: 

   //Member Variables
public:

	ID3D10Device*	m_pDevice;

protected: 

private: 

};

#endif

#endif //__Dx10RendererData_H_INCLUDED__
